Static water droplets, are randomly scaled spheres that were then scattered on the base geometry of the can model.
The outline of each object was built using the
inverse hull method. Octane render engine supports back face removal operation which made it simple to render the outline geometry.
Dynamic droplets were simulated using a condensation shelf tool. Droplets were then cached into separate files and their animation data was then time warped to reduce their framerate, giving a more stylized look.