This project includes Houdini and Unreal Engine project files to procedurally construct game ready stair pathway structures as displayed in the video above. The procedural generation of this model is based on an polygonal curve input. In addition, the node network will produce point locations for static mesh instancing in Unreal Engine as well as set up correct UVs and simplified box collisions for smooth player-world interaction.
Base Shape
Adaptive Arch + Procedural Stairs
In Engine Editing
Box Collision for Unreal Engine + Procedural Trim Sheet UVs