This project covers a method for procedural stitching animation setup in Houdini. You will learn how to map point pairs and setup custom channel operators to drive point interpolation via step functions defined in channel wrangles. You will learn how to stick specific points to deforming geometry, maintain consistent UVs and how to drive and spawn animated objects on active points. Finally we will apply basic attribute transfer and post process methods to dynamically drive the deformation maps on our animated mesh.
As always, project files are available for download on Patreon.