Lasers and Sparks

This project dives into some fun techniques like procedurally deforming geometry, making stylized sparks and lasers, setting up basic smoke simulations, and creating custom attribute masks for rendering. I’ve also included a Nuke compositing script (works with the non-commercial license).

For rendering, I used Octane, and all the shader networks are included—but don’t worry if you’re using a different render engine! The shading concepts can be easily adapted to work with whatever you’re using.

As always, feel free to reach out if you have any questions. You can grab the project files on Patreon!