This project includes a procedural 3D playing card shuffling setup using Houdini. You'll learn how to use VEX to create custom weight blended interpolation with multiple target shapes. Learn to drive this interpolation by reading point attributes from base geometry. Additionally, the project includes a method on how to procedurally UV map geometry onto a grid-based texture and maintain consistent UVs throughout the animation.
As always, project files can be downloaded on Patreon.